The Deadmines – Warcraft Dungeon Mobility

 

 

Deft Deadmines

The Deadmines is a World of Warcraft dungeon located in Westfall which is southwest of Stormwind City. You can queue with the Dungeon Finder tool starting at level 15. The Deadmines is a midsize instance, and it took my group about 15 minutes to complete it. There are a few things to watch for during the instance itself. Burnt plots on the ground (one at beginning and many on the dock) indicate an area where canons are being fired. Avoid standing on these otherwise they will launch you into the water. Do this by timing running across between cannon shots.

 

Boundless Bosses

Another general note regarding dungeon mobility is about Deadmines’ trash. Some trash will cause the drunk effect on players’ user interface which can sometimes be disabling. Although, this effect only lasts a few seconds. Bosses on the other hand are a different story. There are five bosses on normal Deadmines mode:

  • Glubtok – Glubtok is mobility friendly. The main ability to watch for is when he hits 50% health. He’ll cast Arcane Power shooting beams of ice & fire to his sides. Simply stay in front or behind him to avoid any ground effects. He does not move during this phase.
  • Helix Gearbreaker – Helix is a high mobility boss. Helix starts off riding a lumbering oaf. While this oaf is alive it will pick up players and charge across the room, dealing damage to those in his path. Once the oaf is dead, Helix will then jump on random party members. This means you will be running around or retargeting frequently to attack him. Also, during the encounter Goblins will be throwing bombs on the ground throughout the room. Move away from nearby bombs before they explode.
  • Foe Reaper 5000 – Foe Reaper is a medium mobility fight with two mechanics needing quick movement. Overdrive is a spinning Area-of-Effect (AoE) which you need to run away from. Harvest is its second ability. The Foe Reaper 5000 targets the location of a random player and then moves there. Once the Foe Reaper 5000 reaches the location, it performs a Harvest Sweep attack dealing heavy damage. Avoid being on this target or in Foe Reapers path to it.
  • Admiral Ripsnarl – Admiral Ripsnarl is a medium mobility fight. At 75%, 50%, and 25% health the Admiral disappears and the deck is covered in thick fog. During this phase addition enemies come which deal more damage as they grow, so they must be killed quickly. Retargetting multiple adds plus Ripsnarl can be tedious.
  • “Captain” Cookie – Cookie is a low mobility fight. Cookie doesn’t move or even need to be tanked. Avoid running over rotten food which is surrounded by a green swirling effect, while picking up good food which is surrounded by a yellow swirling effect.

 

Devastating the Deadmines

The Deadmines has a few higher mobility demanding bosses, but most mechanics can be handled if you move early and often. The dungeon isn’t overly long, and has no jumps, although the ship does have multiple ramps that turn back and forth. If you’re hand or arms are easily fatigued by stairs in-game be prepared. They are contained to one specific area, so the entire instance isn’t awful. Overall, The Deadmines isn’t too bad but don’t take my word for it…  Check it out! If you’re searching for more Warcraft Dungeon Mobility guides you’re in the right place!

 

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