Blackfathom Deeps – Warcraft Dungeon Mobility

 




 

Descent into Blackfathom Deeps

Blackfathom Deeps is a World of Warcraft dungeon located in Ashenvale. You can queue with the Dungeon Finder tool at levels 20 and above. It is accessible to both factions of Horde and Alliance, however, some bosses and quests do change depending on which faction you are. This dungeon run was filmed as Alliance characters.

 

Boundless Blackfathom

This is a long dungeon. It took my group 30 minutes to complete in total. There are a lot of things in this dungeon that can cause problems for some gamers. First off, parts of the dungeon require swimming which means you’re navigating various planes in addition to various distances. Another issue is the length of the dungeon itself. It is a long run if you’re easily fatigued. The biggest problem I have with Blackfathom Deeps is its jumps.

 

Screenshot of Blackfathom Deep's jumps discussed in today's World of Warcraft Dungeon Mobility Guides.

 

Jumping Puzzles??

That’s right Ability Powered gamers, you have to jump to progress through this dungeon. It’s not just one jump, it’s four and they are unavoidable. However, making the jumps is doable with these tips:

  • Use Click to Walk and jump with Move Pad or Windows‘ on-screen keyboard.
  • Use Move Pad to walk and jump with Move Pad or on-screen keyboard.
  • Autofollow a party member and jump with Move Pad or on-screen keyboard.

If you miss a jump just swim to the beginning and retry it! Although it is frustrating, it isn’t impossible.

 

Deep in Trash

There are a few things you need to watch for with trash mobs in Blackfathom Deeps. Naga mobs freeze you in place. This wouldn’t be an issue except that it can happen under water, so don’t let your character’s breathing bar get too low while under water. Another thing to be aware of are stealth mobs. Stay near your tank! My final tip on trash is beware the murloc area near Gelihast. These murlocs run away when low on health and often pull more or even the boss if not contained.

 

Screenshot of Blackfathom Deeps showing the dangerous murloc placement within

 

Blackfathom Bosses

While the instance has lots of areas of concern, surprisingly the bosses themselves weren’t too bad.

  • Ghamoo-Ra – Does Trample to all enemies with 0 yards. This spell is unavoidable.
  • Lady Sarevess – She has three abilities including a Slow which reduces your movement speed. The only avoidable ability is Forked Lightning which deals Nature damage to all players in a cone in front of her. Stay behind her to avoid being hit. Keep an eye open because this spell is interruptable.
  • Gelihast – He nets people in place. It is unavoidable. After you kill him, click the alter behind him for a hefty player buff.
  • Lorgus Jett – He is a quest objective for the Horde and a rare boss for the Alliance. He has multiple spawn points, so his location changes. None of his abilities are avoidable.
  • Baron Aquanis – This boss is Horde only. He has two abilities Frost Nova and Frost Bolt. Neither should be a concern.
  • Twilight Lord Kelris – Lord Kelris will not attack your group until your group attacks him, so clearing the room is easy. Once engaged he has two abilities, but only one is avoidable for range DPS (Damage Per Second) or Healers. Sleep which puts all players within five yards to sleep for six seconds. Stay at max range unless you’re melee or the tank.
  • Aku’mai – To get to this boss you need to use the candles around Lord Kelris’ altar. Each candle summons a group of enemies. Beware of lighting all four at once as you may be overrun! Once the candles are used, the room to Aku’mai opens. This boss has an enrage and an ability called Poison Cloud which inflicts Nature damage to all players within eight yards every three seconds for 15 seconds. Stay out of range if you’re a DPS or a healer.
  • Old Serra’kis – This boss is overlooked by many groups. To get to him, dive into the water around the Sanctum and swim under the left side. He will be underwater. He has one ability of which healers should be aware of called Leech Pulse. This ability leeches health from all nearby players and inflicts Shadow damage. This Shadow damage also makes Serra’kisheal himself every four seconds.

 

Blackfathom Break Off

Short seen in her custom World of Warcraft wheelchair as she discusses the Dungeon Mobility Guide for Blackfathom Deeps.Blackfathom Deeps is my least favorite dungeon in Azeroth and, honestly, it’s one I frequently skip while leveling. I look at it like I would a triathlon. It’s long, your team will probably be rushing, and you have to swim; make jumps; and worry about lots of different mob abilities. As you can see, nothing is impossible, but the long list of challenges make it easy to pass for other more accessible dungeons. But don’t take my word for it, check out Blackfathom Deeps and let me know what you think!ย But don’t take my word for itย check it out now! If you’re searching for more Warcraft Dungeon Mobility guides you can find them with Ability Powered!

 

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